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    TvT Ghost build (still refining)

    blasterion
    blasterion


    Posts : 10
    Join date : 2011-04-08

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    Post  blasterion Tue May 03, 2011 12:58 am

    This build might not be my invention, as I might not be the first to come up with it, but it's something that I thought of. This build utilizes a fast ghost with the use of snipe to deal fast and swift aggression to the enemy.
    10 supply
    12 rax
    13 gas
    15 orbital
    16 refinery
    followed by a supply depot.
    techlab after the first marine
    then a ghost academy with the SCV that just finished the supply ~19/27?
    followed by opening reaper for your second scout/harrass
    22 2nd Rax
    Ghost after reaper
    Marauder after ghost
    you should be able to start stim and a 3rd rax here

    followed by pressure with marine marauder ghost and a scv,(to build a bunker with)
    bunker down on his natural just so you can fall back on it

    if there is a bunker up the ramp or something fall back and get expo

    this is still something that's a work in progress, please give me your input
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    CurLy


    Posts : 9
    Join date : 2011-04-26

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    Post  CurLy Sun May 08, 2011 10:29 am

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=217837

    Don't know if you say this but a lot of stuff about ghosts too. didnt read it but maybe it helps
    blasterion
    blasterion


    Posts : 10
    Join date : 2011-04-08

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    Post  blasterion Sun May 08, 2011 2:05 pm

    It's similar but I don't get the nuke and I have a delayed factory, get the gas for stim, and bio ups. I kinda start shooting for that engineering bay right after getting my 3rd rax. And the ghosts are mainly there to quickly bring down the opponent's bio comps, Marines, marauder, Roaches, Hydras etc. Ghosts aren't great vs lings but are great vs Hydra, Muta, Banshee, Hellions. Claok is really a toss up, you can opt for it or not.
    SchAmToo
    SchAmToo


    Posts : 8
    Join date : 2011-04-26

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    Post  SchAmToo Mon May 09, 2011 6:52 pm

    Damn these kids be trying to steal my ghosts builds. Do it right!

    Techlab after 2nd marine. Ghost lab & factory.

    1 ghost, tank, 1 ghost, siege mode.

    And are you crazy? Moving in with marines, marauder and making that bunker? What about blue flame harass? Thats prime time for me to go around your blockade and ruin your base.
    blasterion
    blasterion


    Posts : 10
    Join date : 2011-04-08

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    Post  blasterion Tue May 10, 2011 4:36 am

    SchAmToo wrote:Damn these kids be trying to steal my ghosts builds. Do it right!

    Techlab after 2nd marine. Ghost lab & factory.

    1 ghost, tank, 1 ghost, siege mode.

    And are you crazy? Moving in with marines, marauder and making that bunker? What about blue flame harass? Thats prime time for me to go around your blockade and ruin your base.
    You're not committed to the bunker it's a bio push with snipe, the bunker is just there to prevent SCVs from killing you
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    YeN
    Admin


    Posts : 37
    Join date : 2011-04-03

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    Post  YeN Tue May 10, 2011 7:41 pm

    If anything the bunker invites him to bring his scv's. Plus this nerf in new patch, leave it out imo.

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