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    TvP Mech Build

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    YeN
    Admin


    Posts : 37
    Join date : 2011-04-03

    TvP Mech Build Empty TvP Mech Build

    Post  YeN Mon May 02, 2011 10:17 pm

    Standard opening:
    Supply
    Rax
    Gas
    Orbital
    1 marine
    16 gas
    Supply
    Factory
    Bunker
    Starport
    Tech on Fact/Swap starp
    Starport -> Banshee / cloak
    CC
    Armory
    Reactor rax / start Thor production

    Some things to take note of:
    -dont overextend with banshee, pick off probes where you can
    -mix a raven into the composition after a few banshees
    -build is gas intensive and you will have an excess of minerals, so expand around 12:00 to third(normally timing push around this time as well)
    -ghost production should start if game runs to 3-4 bases
    -2-3 bunkers if you scout 50+energy
    -Banshee picking off sentries essential
    -Timing push @ 3-4 thors, bring 8-10 scvs on repair
    -Expand to 3rd around 12:00 on larger maps
    -/dance and drop mules to end winning games

    Note that this will only take you into midgame - the transition needs to be based upon what you see. If you see heavy immortal as a followup to seeing thors, research strike cannon. If you see void rays which is actually a hard counter, you need to throw down 2 stars immediately and get viking production going as a first priority. Same deal with col.


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