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    TvT FE Build

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    YeN
    Admin


    Posts : 37
    Join date : 2011-04-03

    TvT FE Build Empty TvT FE Build

    Post  YeN Mon May 02, 2011 10:03 pm

    -10 Supply
    -Rax
    -Supply
    -Orbital
    -CC
    -2 gas
    -2nd rax
    -Tech on rax
    -Swap factory
    -Engin bay
    -Starport
    -Bunker nat

    This build is one that I've been using lately and can really abuse 1 base play. A scan should be used when the orbital has been completed on your 2nd CC - Turrets should be placed if you anticipate banshee, otherwise keep a tank + 2-3 marines in your main while rallying everything else to nat to deal with potential blue flame drop. I

    Things to note:
    -if you see OP FE as well, go straight into banshee play after star(should have made 1 tank by this time)
    -start upgrades asap on infantry
    -play defensive and do a timing @ 4 tanks

    I'll post replays up later in the replay section.
    SchAmToo
    SchAmToo


    Posts : 8
    Join date : 2011-04-26

    TvT FE Build Empty Re: TvT FE Build

    Post  SchAmToo Mon May 09, 2011 6:54 pm

    I'm personal to a variation of the

    1rax -> 1fact -> siege tank -> expo.

    Feels pretty safe, grab engi-bay and turret for those one basing terrans and leave siege tanks near mineral lines for blue flames.
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    YeN
    Admin


    Posts : 37
    Join date : 2011-04-03

    TvT FE Build Empty Re: TvT FE Build

    Post  YeN Tue May 10, 2011 7:38 pm

    I depise your variation. It is aka Pokebunny tvt build and is extremely weak to banshee play. Also the TvT post above will rape a 1rax fact FE b/c you cant pressure and I gain early econ lead which will allow me to get 3rd quicker and steamroll ~ 15min into the game.

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